Tristan und Isolde Opera
Tristan
und Isolde
The
opera titled Tristan und Isolde by
Richard Wagner was revolutionary in the further development of classical music
and changing the presentation of operas. The performance I watched premiered
December 11, 1999 and way it was presented created an emphasis on the orchestra
and singers. The mise-en-scène, while still very important to the opera, served
to draw attention more towards the music than to the stage.
This
opera was so influential in developing the music played in opera because the
pieces played in the prelude would end with suspension that would not be
resolved until the very final act of the opera. This not only left the
audience, in my opinion, seeking a resolution throughout the entire
performance, but created a sense of completion at the end. The pieces played
would also build tension to create the climax for the song just to abruptly end
with no fulfillment for the audience, which would keep the audience engaged.
This way of presenting the music and further intertwining it with the story is
what really changed the way operas were written and performed. The music of
this opera didn’t just change opera though, it also changed western classical
music with its tone and color to the songs as they created a very emotionally
charged impact on the audience and got the audience invested to the story.
The
technology used in this performance was quite interesting. Instead of having
the actors come out on stage from the side, there were several trap doors that
the actors would emerge from and they came out very gracefully and quickly were
at one moment there was only two actors on stage and within five seconds there
were at least thirty. There also wasn’t an actual background, instead the use
of lights and color were used to show the time of day and the climaxes of each
act. For the day time the background was white and at night it was a deep blue
light. During the climax of the first act the background was red and the actors
were just silhouettes, which, along with the music, made the scene very
emotional. The background also played a large part of the mise-en-scène because
the setting for each act was very simple. The impact of the music is what
allows the setting to be rather plain. The props they did use though, were very
well done and were important to the story. The first act which takes place on a
ship was where they used they used the most props, those props being various
crates and luggage which was very important in making it clear that Isolde, who
was the only major character present for most of the act, was being shipped off
somewhere.
This
opera impacted more than music performance though. According to the National
Public Radio “the libretto, written by Wagner himself… anticipates modern
poetry,” (Huizenga, 1) This is because the story, while inspired by Tristan, goes much deeper into the
difference of light and dark and the mortality of life. These themes are very
common topics among famous poets and it all started with this opera thanks to
the libretto. The words carried meaning much deeper than any other operas
before it.
I
believe that when the audience first watched this opera they were enraptured by
the music and the beauty of it. They were probably very engaged to the story
because of the music and the emotion it evoked. The story is loosely based off Tristan so I don’t believe they would be
surprised by any of the climaxes in the acts, but the music would make them
feel like they were watching a new and unpredictable story. The constant
unresolved tension throughout the act would keep them on the edge of their
seats to see if what they thought would happen would actually.
If
I were to turn this opera into a videogame I would divide the game into two
perspectives. One play through would be from Isolde’s maid’s perspective, as
her maid is the one who accidently gave Isolde aa love potion in the first act
that caused her to fall in love with Tristan, who she despised prior. The
player would have to follow objectives that are intended to lead to a cure for
Isolde so the maid could fix her mistake and to uncover deception from
Tristan’s closest friend, Kurwenal. Her story would be completed after her and
the king reaching Isolde and Tristan. The other perspective would be Tristan’s.
In his play through the player would have to complete objectives to attempt to
run away with Isolde and the finale would be a battle between Tristan and
Kurwneal that would end in Tristan dying, but then a cut scene would show
Isolde reviving him and then dying. I would have the game played in first
person so the player could become more invested in the character they play and
would have Isolde’s maid’s perspective have to be completed first in order to
unlock Tristan’s perspective so the ending would more of a surprise.
This
opera changed the way music is played and how the music relates to the story.
The music went beyond setting the mood and added to the story by making the
events happening on stage directly correlate to the music. The music had much
more tone and emotion to it that the mise-en-scène was not required to be as
detailed, although they still were. Without this opera, classical music and
film scores may have never used the tone of certain instruments and chords to
create an emotion that the audience can not only hear, but also feel. This
opera, while not fitting the idea of what most operas were at the time, was a
masterpiece that altered art across all practices and became one of the most
renowned operas of all time.
Works
Cited
Huizenga,
Tom. “’Tristan Und Isolde,’ The Love Story That Changed Opera For Good.” National Public Radio. https://www.npr.org/sections/deceptivecadence/2015/06/10/411525906/tristan-und-isolde-the-love-story-that-changed-opera-for-good.
Accessed February 11, 2018.
“Tristan
und Isolde.” Metropolitan Opera, https://www.metopera.org/Season/On-Demand/opera/?upc=811357011539.
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